![]() Mana is also sensitive to the environment of the mundane world getting warped by pollution or radiation or naturally aligned to certain types of magic by powerful physical variables like the area around volcanoes being aspected towards fire magic and friendly to fire spirits. ![]() An area can also become a domain and aspected towards a specific magical skill like a master enchanter’s forge who loves what he does used over decades could develop additional layers of aspect for joy, creation, artificing, the enchanter, and the enchanter’s tradition. Widespread worship, prayer, and meditation can create a spiritual oasis as well. Repeated use of magic performed by a Tradition or through the use of geomancy can aspect mana towards supporting that Tradition. Mana is very sensitive to metahumanity and psychoactively charged by emotions, violence, and events charged with meaning and psychological significance. From a game mechanic point of view the increase of mana allows for today’s magicians to be just as effective as magicians in 2050 using a fetish. We are in the Sixth World and mana is rising overall each year except for the Year of the Comet when it spiked and later dropped. Mana is fueled by life and rises and falls in different locations and times. Magicians can perform magic because of the nature of mana. Shadowrun: A trap for the unwary astral traveler or security measure installed into a top tier facility this could be a lot of fun given time constraints for astral beings that have a meat body or the dual natured. Trapping visitors in recursions that exist entirely within the Astral Bladderwort would make things very difficult for PCs. Thus, the enmity of the ancient dragon Nidhogg toward the Celestial Tree.įor Cypher: A creature like this would flourish in the Strange and certainly could exist in Numenera. Exposure to these items can mutate the bladderwort and awaken curiosity about the many worlds around it and with access to those worlds and planes it can learn to scry and offer victims deals to be its agents in the outside world.Īn Astral Bladderwort can be an extremely useful ally when they start branching into other realms allowing easy transport for those it trusts or uses.įor D&D: Some rumors say that Yggdrasil itself is an evolution of an Astral Bladderwort made by giants to combat dragons and their habit of using gates to world hop or teleporting within the Prime Material Plane behind their lines. In time they gather an impressive array of magical and technological artifacts from their victims which are transported down the astral roots to the heart of the plant which often exists in its own pocket dimension. Wild Astral Bladderworts can become more complex as they feed on their victims and gain telepathy and telekenesis. As this process takes time it gives the owner of the Astral Bladderwort time to scry on the victims and decide their fate safely at least in the case of purposefully planted Astral Bladderwort. By using differences in astral/dimensional/physics between two places the Astral Bladderwort can suck the unwary into astral pockets and slowly feed off of the emotional, mental, and physical misery and anguish of the victims. You could sort of run it like in Star Wars when they realize the cavern is alive!Ī simple astral creature that provides excellent living defenses to magical portals, gates, and entryways from one plane or place for your fantasy game. A purely physically based Bladderwort might be really fun as well. Watch the video above for ideas and the video at the end for an example of how an Astral Bladderwort might work.
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